Some of the descriptions may be a little vague because the mechanics for them aren’t ironed out. Overall, what do you think?
Qualities
Qualitiesare aspects of the character that are intrinsic to the character.They represent inborn characteristics, such as being resistant toillness or keen vision. They may also represent the effects of lifeon the character, being such things as wisdom or the ability towithstand hardship.
Atgeneration the player randomly determines the character’s startingQuality. This is rolled on the Quality Table, and is the only timethe character may gain the Qualities on that table. If the player iswilling to risk a roll on the Flaw table, he may either: Select hischaracter’s Quality –OR– Roll twice on the Quality Table. Thedecision to risk the Flaw Table must be made before rolling on theQuality Table. Thereafter, at every 3rdlevel, the player selects a new Quality. There is no table or list.The player is free to devise any Quality he desires, with refereeapproval. The only restriction is that the new Quality can not mimicone of the Qualities on the Quality Table. The Qualities on thattable represent inborn aspects of the character and are not thingsthat the character will naturally develop as the campaign progresses.
Descriptionof Qualities and Flaws
Qualities
Attuned
Ifthe character is a magician this Quality will provide some sort ofbenefit to casting. If the character is an adventurer, he is able tolearn magic, albeit at great difficulty.
BornLeader
Thischaracter is able to inspire followers and hirelings. If given timeto analyze a tactical situation and formulate a plan, he is able toprovide other benefits to his “side”.
Chosen
Thischaracter enjoys a close relationship with a higher power. The playermay choose to either: Be able to heal 1 wound per level per day –OR–have a –1 bonus to all saving throws.
SteadyHands
Thecharacter enjoys a –2 benefit to all rolls involving manualdexterity, such as picking locks or pockets, gem cutting, or playinga musical instrument.
IcyVeins
Thischaracter is virtually fearless in the face of things that wouldbreak lesser men. –2 to saving throws vs fear effects. He alsonever suffers any penalties for having to perform any activitiesunder stress.
IronWill
Thischaracter receives a –2 bonus to saving throws vs any and all mindaltering effects.
KeenHearing
–2bonus to any rolls to hear things, actively or passively.
KeenVision
Thecharacter’s range of vision and visual acuity is increased by 50%.
LightningReflexes
Thecharacter receives a +2 bonus on initiative rolls. Additionally, anyinitiative ties automatically go to this character.
SilkyVoice
Thenature of this character’s voice grants a –2 bonus to any rollinvolving the voice, singing, oratory, bargaining, lying, bluffing,seduction, etc.
Tough
Thischaracter receives a –2 bonus to saving throws vs poisons or otherphysical depridations. He also increases his wounds total by 3.
UnnaturalGrace
Onany roll involving balance or grace this character receives a –2bonus.
Flaws
Savagry
This character is unable to simply take prisoners or be contentwith besting a foe. Only blood will do.
Poor Vision/Hearing
Randomly determine which. Character suffers a +2 penalty to rollsassociated with the Poor sense.
Dim-witted
The character suffers a +2 penalty to any roll associated withintelligence, memory, or reasoning. Character may not cast magic.
Clumsy
The character suffers a +2 penalty to any roll associated withbalance or manual dexterity.
Frail
The character suffers a +2 penalty to any roll associated withphysical conditions such as disease or poison.
Gullible
The character suffers a +2 penalty to any roll associated withmind altering effects.
Timid
The character suffers a –1 penalty to Initiative, as well as a+2 to saving throws vs fear effects.
Inept
This character is unable to cast spells and may not use any magicitem that operates on the wielder’s person (potions, for example) orspells that require command.
Abandoned
This character is bereft of the gods. Healing magics are lesseffective on this character.
Troubling Countenance
This character has an unseemly aura. Any rolls involving personalinteraction suffer a +2 penalty.
Slow
Character’s MV is -1, and Initiative rolls are -1.
Slight Frame
Charactersuffers a +2 penalty to any rolls related to physical strength.